![]() IO Interactive has a story to tell and it won’t let player agency get in the way. This is the attitude directed at the player throughout Absolution’s single-player mode. Spent the entire level undetected with no kills? Why not kick back and watch us ruin your smooth run with a non-negotiable balls-up of your mission? The story is important, so stop your whining. Don’t worry about actually completing a level – we’ll take that off your hands and enact a cut-scene the moment you press Y at the exit door. Hitman: Absolution may aim to provide depth to its sub-heading through its firmly guided story, but on a meta level it removes consequences and obligations from the player. ![]() An interesting title for a game that scores you on how you kill people. Absolution – the freeing of blame or guilt, removing consequences and obligations.
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